

MANGA, standing for Madison Anime Newtype Great Association, is
a very strange acronym for a fairly new organization at JMU. Its
purpose is to "create a place for people who enjoy anime or
[who] are interested in learning more about it to meet, share ideas
and enjoy watching [anime]," according to MANGA President Adam
Strawn, a sophomore.
Anime can be defined as animated features imported to the United
States from Japan which typically have a different style than American
cartoons.
While many people view anime as merely Japanese cartoons, a great
deal of anime content tends to be directed primarily at older audiences.
Series and movies cover a wide range of genres, ranging from children's
shows and hilarious slapstick comedies to psychological dramas and
martial arts action.
| Terms of the trade |
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Anime the generic term for
any animation in Japan, it has come to mean any Japanese animation
in America
Manga the term for graphic novels in Japan,
which are similar to comic books but have a much wider audience
in Japan
Otaku the term for a fanatic or "fan"
in Japan; many American anime fans call themselves "otaku"
Dub a series or movie that has been dubbed by
voice actors for the American audience; some anime have good
voice dubbing and some do not
Sub a series or movie that has been subtitled
for the American audience; actual meaning is sometimes lost
in dubbing because the words have to match the movement of
the mouth so subtitles are often more accurate
Fan-sub a film that was never officially subtitled
for the American audience, but which fans have subtitled on
their own
OVA (or OAV) the abbreviation for original-video-animation,
which basically means a direct-to-video release as opposed
to a movie that was released theatrically
Hentai "adult" anime depicting sexually
explicit scenes
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Settings for series and movies can be as varied as deep space in
the distant future, post-apocalyptic Earth, medieval Japan and present-day
suburbia. And while much of the content easily could be sifted into
the sci-fi or fantasy genre, the underlying stories often are universally
appealing and powerfully moving. Many of the overarching themes
are as thought provoking and plot-driven as the best of American
cinema.
Because anime is created mainly in Japan, the stories and themes
offer insights into Japanese culture in the same way that our television
and films showcase American culture. One of the highlights of anime
for MANGA secretary and junior Benjamin Lundy, is the chance to
"submerge yourself into an entirely different culture, with
different ideas, conventions and philosophies."
Shows such as Pokemon, which originally stemed from the Nintendo
game, illustrate the high interest in video games throughout Japan.
Other shows depict technology and the Internet as important parts
of every-day life. Even in shows that take place in fantasy settings,
you can see the importance of honor and hard work that are ingrained
in Japanese culture.
Much of anime evolved from graphic novels, called manga, which
are popular not only with children and teenagers but also with adults.
The conversion from graphic novel into animation allows the artists
to sculpt an even more intimate view into the world of each story.
As opposed to most American cartoons, anime series often follow
a timeline where characters change as the series continues.
"As you watch an anime series, you watch the character grow
and learn more about themselves or overcome obstacles in their life
and in turn you begin to connect with them on a deeper level,"
Strawn said.
It's precisely this intimate connection that can make the
series hard to enjoy initially until viewers have learned more about
the characters, but this quality also sets anime apart from most
American animation.
Character development and extended plots aren't the only elements
that set anime apart from mainstream animation. The quality of the
art in most anime is much higher because the artists want to ensure
that their purposes are clearly understood and enjoyed. "Anime
has higher production standards with far more attention to the artistic
possibilities of animation than the run-of-the-mill Saturday morning
cartoon," Lundy said. Because of the high production standards
that accompany much of anime, many series are shorter, running between
10 and 50 episodes total.
It's easy for new viewers of anime to misunderstand or dislike
anime when they first view it because it is fundamentally different
from traditional American animation. Very often the themes and philosophy
behind stories can be hard to understand on the first viewing because
of its roots in Japanese culture. However, if viewers approach anime
with an open mind and try to learn from the experience, it can be
extremely rewarding and enjoyable.
MANGA holds meetings every Tuesday night at 6:30 p.m. in Taylor
404. It also has special events on the weekends such as marathons,
creative exercises and discussions about animation, art and writing.
For more information on the club, check out http://orgs.jmu.edu/manga/
or e-mail manga.
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